2018-12-29
**Patch Note 1.5 Flow Chart**
So far, the artwork has been developed and viewed as a painterly system. However, it has always been difficult to explain how it functions as a system. Therefore, this system will be represented as a flow chart, so that the artwork can be better understood as a system. Going forward, terms other than virtual abilities will no longer be described in writing, but will only be dealt with using the flow chart. The flow chart is a transitional point to an algorithm of painting.
In the Duden dictionary, the word "virtual" is defined as follows: not real, not existing in reality, but appearing real. Therefore, the virtual ability is not real and does not exist in reality but appears to be real. In every computer game, there are abilities that can be executed by the player through a character. These abilities are defined differently depending on the character and appear as images on the screen after their application.
I believe that virtual abilities are actually images that are animated and programmed so that they can be perceived as real abilities. My own created virtual abilities are also initially just images. However, in the painterly implementation of the abilities, there are also some rules, just like an image is programmed with a computer. For the painterly implementation of the virtual abilities, I have also developed a flow chart. This flow chart is based on the artworks that I developed during my studies. It continues to update, and changes are published on my website (sangdoonam.com) named Patch Note. The flow chart deals with the painterly interpretation of virtual abilities.
