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2017-07-10

**Patch Note 1.0**
**Skills**

In every game, there are skills that can be executed by the player through a character. These skills are defined differently depending on the character and appear as images on the screen after their application. These can always be repeated in the same way, resulting in a certain value. Initially, I wanted to define these skills using painting.

When images of skills are torn from the virtual world and transferred to reality on canvas, these images remain static on the canvas. In this case, the question arises whether the images can still be considered skills on canvas. I still consider the images as skills and have further explored the question of how far the images are still connected to the virtual world after that. I imagined painting in the virtual world with images. It is said that the smallest visual component in the virtual world is a pixel. In my opinion, a repeatable image can also be considered a component, like a pixel, since the image can always be used repeatedly in the same way. This opens up the possibility that if I can consider an image in the virtual world as a point, I can use this image to draw a line or create a surface, for example.

 

 

 

 

 

 

 



1. Color flexible, size flexible, proportion fixed

 

 

 

 

 

 

 

 

 

 

 

 

 


2. Color fixed (AMSTERDAM Expert Series CADMIUM YELLOW LEMON 207), size flexible, proportion fixed

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


3. Color fixed (AMSTERDAM Expert Series TURQUOISE BLUE 522, AMSTERDAM Expert Series, SEVRES BLUE 530, LUKAS Arctic 4723), size flexible, proportion fixed

 

 

 

 

 

 

 

 

 

 

 

 


4. Color flexible, size flexible, proportion fixed

 

 

 

 

 

 

 

 

 

 

 

 

 

5. Color flexible, size flexible, proportion fixed

 

 

 

 

 

 

 

 

 

 

 

 

 


6. Color flexible, size flexible, proportion fixed

 

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© SangDoo Nam 2025
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